![]() ![]() “interaction design.” But most of the qualities we seek have been valued through the ages. pre-computer Before computers, there wasn’t.In use over time, these tools come to be loved by their owners. Planes (an ancient tool): their designers sought fitness for use, ease of use, good control, long-lasting materials, a good feel in the hand, efficiency of operation, precise adjustment. standard disclaimers apply: this was not carefully fact-checked, and it very much represents my personal view of what has been and is now important. It is an overview of the history of designing for interaction. this isn’t a history of computing technology. ![]() ![]() This slight revision was presented in 2004, in Jodi Forlizzi’s Graduate Interaction Design Seminar at CMU. Was originally prepared in 2003 for a lecture in Melissa Cicozi’s undergrad Design History class at Carnegie Mellon University. Teeny little nutshell version 1.5 marc rettig presented at carnegie mellon university 2 april 2004 ![]()
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